Modo's Recoil

by Nicholas Stevenson

This is a fun test I did with Modo's Recoil, a bullet based physics rigid body solver for Modo.

 

This was created using Modo and Recoil, the bullet physics library for Modo. Linking recoil rigs like this to bones and a skin mesh, this could make for some nice looking cloth, quick to compute and easy control too, unlike typical cloth solvers. Rendered in Maxwell, just because.

This is an isolated view of the reflective sphere from the first Modo/Recoil test that I did. Unfortunately with this many light emitters, there is quite a bit of grain to the lighting.